![]() Occasional graphical glitch where characters may look deformed but does not change game play. Plays flawlessly 60FPS at 4x native(2560x2112)& 8x anisotropic filtering Playable, BGM audio stops playing: 50~60FPSĭragon Ball Z Budokai 2 HD Widescreen Hack Playable, just one bug audio sync at the beginning (when the file is not generated ShaderCache) This title has been tested on the environments listed below: ![]() However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Dragon Ball Z: Budokai 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title.Įnhancements 16:9 Widescreen Gecko Code NA $16:9 Widescreen ![]() When progressive rendering can't be forced, delinterlacing doesn't occur appropriately, causing output to shift up a row for one frame and back down on the next. Dolphin doesn't currently support interlaced output and attempts to convert all output to be rendered progressively. ![]() Dragon Ball Z: Budokai 2 forces interlaced rendering causing its output to jitter vertically.
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